Personal project showcasing a low-poly game scene.
All assets were produced in Blender, including the hand-painted textures. The wood texture was generated procedurally.
The scene itself was assembled in Unity(camera interactions, lighting, linking the lighting with the animation, and the UI that can be seen in one of the videos). The textured renderers are all from Unity's game mode.
The table lamp is based on the amazing concept art by @JuliaRokhmistrova. (https://www.artstation.com/artwork/mzwlw8)